tag:blogger.com,1999:blog-10918543.post3506839475893669529..comments2007-11-06T20:21:33.249+02:00Comments on DMINATORs BLOG: Gradient calculation explainedDmitri Kuznetsovhttp://www.blogger.com/profile/12435724008326028013noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-10918543.post-20544092015506532252007-11-06T20:21:00.000+02:002007-11-06T20:21:00.000+02:00Hi.You cn check out the source code at sourceforge...Hi.<BR/><BR/>You cn check out the source code at sourceforge here:<BR/><BR/>http://ge2.svn.sourceforge.net/viewvc/ge2/Trunk/src/Math/<BR/><BR/>The trig.cpp should explain that.<BR/><BR/>The glTriangle table I added to be able to smoothly interpolate between 0.0 ... 1.0 ... 0.0 values.<BR/>This is linearly interpolated.<BR/>Thats why it is perfect for such job.Dmitri Kuznetsovhttp://www.blogger.com/profile/12435724008326028013noreply@blogger.comtag:blogger.com,1999:blog-10918543.post-75403487120499132152007-11-06T00:18:00.000+02:002007-11-06T00:18:00.000+02:00How do you create the trig.GLTriangle table?How do you create the trig.GLTriangle table?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-10918543.post-32667377486460671882007-09-21T21:06:00.000+03:002007-09-21T21:06:00.000+03:00Cool I added the link :)I think I would better exp...Cool I added the link :)<BR/><BR/>I think I would better explain it in the new post soon.Dmitri Kuznetsovhttp://www.blogger.com/profile/12435724008326028013noreply@blogger.comtag:blogger.com,1999:blog-10918543.post-9778564584889245662007-09-21T17:54:00.000+03:002007-09-21T17:54:00.000+03:00Can you talk a bit about how you manage your games...Can you talk a bit about how you manage your gamestates?<BR/>BTW, now I have a second blog, in english, gpnfn.blogspot.com, dedicated to game news (excuse me the spam).rogerhttp://www.blogger.com/profile/17205814609478419944noreply@blogger.com