Sunday, April 29, 2007

Galactic Engine 2 Materials with BSP

For the past few weeks I have been working on the version of BSP map class that would be added to the GE2. Some things are already working but some require the physical engine.

Currently it is mostly compatible with Quake 3 shader system it allows to animate texture coordinates , colors , vertex deformation. One of the latest additions to the engine itself was the AnimatedTexture. This is the special type of texture that points to multiple textures and selects only one of them depending on the frequency of animation and the elapsed time. This is used to animate the torches of the map.

Here is the video:



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2 Comments:

At 8:57 PM, Blogger roger said...

A quite important addition, a flexible material system is crucial for a good looking result.

 
At 9:43 AM, Blogger Dmitri Kuznetsov said...

yep its true. I think this was the one and only feature quake 3 arena introduced in the first place.

 

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