Saturday, February 17, 2007

A little progress with PhysX integration

I would like to show a little progress I am having with PhysX.

This video shows the integration of PhysX with BSP map. Currently no collision detection is implemented for curved patches.

The BSP collision detection mesh is created using nxTriangleMesh, which is generated for the whole level. I had some problems with overall performance, caused by the debug information collection, but it was solved.



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