New particle engine, and lots of work
The new particle engine is ready, I just finished it. It took me about 4 months of work to get it work exactly as I wanted it to be. Here are few images I would like to show, the small samples, showing the progress I was making.
The first thing I wanted to make is the billboard particles, that always face the viewer, and maintain the correct size, like this :

It wasn't hard to do. A bit harder was adding the rotation to each particle :

Next step was by adding frame interpolation, so that the particle would flawlessly blend its color :

Then I added size per frame interpolation, and collision detection Particle-Walls:

And offcourse, some bugs and awesome effects can be made :)

The next task was by adding the particle beams, it wasn't so easy at first glance and took me allot of time to get it done. Here is shot, I am using additional lines and points to check if they are possitioned correctly :

The most fun part was making the particle ribbon, I was so overcomplicating everything, but the solution was right nearby :

Here is another interesting shot, This is actually snow, but instead of drawing it with points, I am using billboard chain :)

This is same snow effect, but I am using sprites that emit from their spawn position :

Anyway Here is nice explosion effect that you can create in current version :

The version can be downloaded from here : fant.zip
P.S. I have finally fixed some problems with the site. The Firefox users are welcomed :) fant.adogames.com
























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