Sunday, April 16, 2006

New particle engine, and lots of work

The new particle engine is ready, I just finished it. It took me about 4 months of work to get it work exactly as I wanted it to be. Here are few images I would like to show, the small samples, showing the progress I was making.

The first thing I wanted to make is the billboard particles, that always face the viewer, and maintain the correct size, like this :


It wasn't hard to do. A bit harder was adding the rotation to each particle :


Next step was by adding frame interpolation, so that the particle would flawlessly blend its color :


Then I added size per frame interpolation, and collision detection Particle-Walls:


And offcourse, some bugs and awesome effects can be made :)


The next task was by adding the particle beams, it wasn't so easy at first glance and took me allot of time to get it done. Here is shot, I am using additional lines and points to check if they are possitioned correctly :


The most fun part was making the particle ribbon, I was so overcomplicating everything, but the solution was right nearby :



Here is another interesting shot, This is actually snow, but instead of drawing it with points, I am using billboard chain :)



This is same snow effect, but I am using sprites that emit from their spawn position :


Anyway Here is nice explosion effect that you can create in current version :



The version can be downloaded from here : fant.zip

P.S. I have finally fixed some problems with the site. The Firefox users are welcomed :) fant.adogames.com

0 Comments:

Post a Comment

Links to this post:

Create a Link

<< Home