Wednesday, June 29, 2005

Another version

After some experimentation with md2, and 3Dsmax script. I finally put everything together and added to my game engine. The result completely 3d objects

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There is still some work needs to be done with weapons, such as making weapons completely flexible to change, add and use.

The program as always can be downloaded from here:
fant.zip

Wednesday, June 22, 2005

Some work

Well there is still alot of work to do, but I can show some progress.

One of the main addition to this version is the support of true 3d objects, not just the blocks I was using before:

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The other thing is the GUI improvement, mostly the graphical part:

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However I am thinking of rewriting GUI, to make it more flexible and easy to use. But not now, maybe il start working on that later with version 0.24. Too bad I am working now, and have quite a few free time.

But anyways here is the current version.(I am using now zip. Although my favorite is still rar :) )

fant.zip

Thursday, June 16, 2005

Some new pictures

Here are some new pictures

Monday, June 13, 2005

Blast from the past

I am working on md2 viewer, there were some problems figuring out the 3ds animation , so I decided to check the md2 format, it is not efficient and flexible as the most advance md5 and half-life 2 formats are , but it does it job well.

Another thing I am looking for is to optimise rendering process so the oldest hardware could get at least 60 fps.

Here is the screen shot from a viewer



And here it is:
md2viewer.zip

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Monday, June 06, 2005

My first C# .NET game

Here is the game I made last year at my C# classes:

Zmejka


zmejka.zip
! NOTE: .Net framework required