Friday, February 25, 2005

HELLO WORLD progams

Right now I am still working on my physical engine, the problem is in passing correct force to the object on the collision. Well I would post example of my work as soon it is complete.

Here is something I want to show:

This pages shows probably all possible HelloWorld examples, written in different programming lanugages:

clicky

Monday, February 21, 2005

New Quake 2 anticheat - Q2 advance

I have been using q2 advance as my favorite demo viewer for a while, but now it is used for a playing also.

The amount of features it has is quite impressive:

- Support for .PNG textures - for walls and also players - looks really impressive
- Nice shadows - not like the original q2 ones
- Great looking particles
- Impressive water caustics
- Light coronas
- Cool looking HUD
- FOG , and inwater FOG
- Stainmaps - add blood and explotions to the floor and walls
- Support for locs (nocheat compatible)
- Model forcing - but not working for me correctly
- Colored lightmaps - adds great gray looking to the game
- Event system - easy to start recording and stoping demo.

I am probably missing something, but it's not the problem, you can try it out :
q2advance

Here are some screens


P.S. My screens look alot cooler

Friday, February 18, 2005

Some things to get started with

Well I like to show one of my older works, It was made using Pascal somewhere in 2000.

The Paint256 is simple graphical editor.

I included game in the zip, all the graphics were made in Paint 256

Download link: strike.zip

Note the program is written for dos, if your system have problems running it, use : dosbox

New Blog

Well I just created a new blog. I hope it would be the place for me to show off some work and post some thoughts.